An Hour of Innovation
An Hour of Innovation
This podcast explores the art and science of innovation through conversations with product, tech, and AI leaders, scientists, and innovators.
Nov. 3, 2026

Spatial Computing Explained: AR, VR, Geospatial, Digital Twins & AI World Models | Jake Steinerman

Spatial Computing Explained: AR, VR, Geospatial, Digital Twins & AI World Models | Jake Steinerman
Spatial Computing Explained: AR, VR, Geospatial, Digital Twins & AI World Models | Jake Steinerman
An Hour of Innovation
Spatial Computing Explained: AR, VR, Geospatial, Digital Twins & AI World Models | Jake Steinerman

How does your phone know where to place an AR arrow on a real street, and what makes a digital copy of the world useful?

In this episode of An Hour of Innovation podcast, Vit Lyoshin speaks with Jake Steinerman, a spatial computing practitioner working in developer relations at Cesium, about the technology that connects digital experiences to physical places. Jake explains how augmented reality can recognize a room, object, or street; how geospatial data and digital twins help people see and monitor real infrastructure; and where AI world models could help build and test simulated scenarios.

You’ll learn

* What spatial computing means beyond the headset buzzwords

* How augmented reality differs from virtual reality and mixed reality

* Why you can experience useful AR on a phone, not only through glasses

* How an AR object can stay attached to a book, machine, desk, or street

* How Google Maps combines location, direction, and visual matching for AR walking directions

* Why Jake built a Google Glass concept to detect drowsiness while driving

* What can make VR movement uncomfortable and how developers respond

* Why virtual training can help people rehearse work on complex equipment

* How geospatial data differs from a digital twin

* What sensor readings and inspection data add to a 3D model of a bridge or building

* How AI has accelerated Jake's prototyping work and what world models aim to simulate

* Where a curious builder can start experimenting with VR, AR, and Cesium's geospatial tools

Jake Steinerman is an engineer and developer-relations practitioner who has worked across Google Glass, enterprise augmented reality, VR games and creator platforms, Meta's developer ecosystem, and Cesium. His hands-on experience shows what these technologies require behind the scenes: tracking the physical world, connecting models to useful data, and deciding whether a simulation answers a real question.

Timestamps

00:00 Introduction

01:31 What Is Spatial Computing?

03:18 AR vs VR vs Metaverse vs Digital Twins

05:40 Do You Need a Headset for AR and VR?

10:18 From Google Glass to Meta: 10 Years in XR

19:39 How Augmented Reality Tracking Works

26:20 Drive Safe: Google Glass Drowsiness Detection

31:01 Virtual Reality vs Augmented Reality

33:17 VR Motion Sickness Explained

37:06 VR Training: Do Skills Transfer to Real Life?

42:22 Geospatial Data and Digital Twins

45:39 Where Geospatial Data Comes From

49:06 AI and World Models in Geospatial

54:11 How to Start Building in XR and Geospatial

57:23 Innovation Q&A

Connect with Jake

* Website: https://cesium.com/

* LinkedIn: https://www.linkedin.com/in/jasteinerman/

* X: https://x.com/jasteinerman

* Other: https://jasteinerman.lovable.app/

Connect with Vit

* Substack: https://anhourofinnovation.substack.com/

* LinkedIn: https://www.linkedin.com/in/vit-lyoshin/

* X: https://x.com/vitlyoshin

* Website: https://vitlyoshin.com/

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